Target Wishlist

Enhancing collaborative shopping to drive engagement and purchase confidence

E-commerce

UX/UI Design

Role

Product Designer

Timeline

14 weeks

team

2 Enginners, 1 PM, me

platform

Web/App

Target hero banner

The Real Problem

Target’s wishlist feature wasn’t broken—but it also wasn’t doing anything meaningful.

It functioned as a simple saving tool, not something that helped customers make better decisions, feel confident, or stay engaged. In a market where competitors were investing in richer, more interactive shopping experiences, Target’s offering felt flat and interchangeable.

The real issue wasn’t usability—it was lack of impact.

The wishlist existed, but it wasn’t influencing behaviour, conversion, or brand preference.

Stylish woman in white tennis attire leans

Finding the Fix

Through research, one behaviour stood out:

People rarely make purchase decisions alone—especially for higher-consideration items.

Users were:

  • Sending screenshots to friends

  • Asking partners for input

  • Trying to coordinate group decisions outside the product

This pointed to a clear opportunity:

The wishlist shouldn’t just store intent—it should support decision-making.

So I reframed the problem from:

  • “How might we improve wishlists?”

To:

  • “How might we make shopping more collaborative?”

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What actually happened

I designed a collaborative wishlist experience that turned a passive feature into an interactive decision-making tool.

Key changes included:

  • Shareable wishlists
    Users could invite others to view and contribute, making it easy to shop together.

  • Multiple lists
    Supporting real-life contexts like home projects, events, or seasonal shopping.

  • Personalisation
    Names and emojis added emotional value and made lists feel meaningful.

  • Item-level notes
    Let users explain intent and guide others’ feedback.

The experience shifted from something users occasionally used to something they could actively engage with over time.

Intense gaze of a young woman

What Changed

The biggest shift wasn’t visual—it was behavioural.

We moved from:

  • Saving products → Discussing products

  • Individual browsing → Shared decision-making

  • One-off interactions → Ongoing engagement

This repositioned the wishlist from a supporting feature to a driver of engagement and confidence.

It also helped Target feel less like a transactional retailer and more like a platform that supports real-world shopping behaviours.

Target ideation

What I had to work with

Target was in the middle of a broader shift toward becoming a digital-first retailer, which created both urgency and opportunity.

From a product standpoint:

  • A basic wishlist feature already existed

  • Customers were already saving items—but not returning consistently

  • No collaborative or social functionality was present

  • The experience lacked personality and flexibility

From a research perspective, I had:

  • Access to user interviews and usability testing

  • Clear signals that customers were shopping beyond the app (screenshots, messaging apps, etc.)

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What I'd Do Differently

Looking back, there are a few areas I’d push further:

  • Validate impact with stronger metrics early
    I’d define clearer success measures (e.g. share rate, return visits, conversion uplift)

  • Explore lightweight social signals
    Reactions, votes, or quick feedback could reduce friction even further

  • Think bigger than wishlists
    This behaviour could extend into gifting, registries, or even broader social commerce features


What I Learned

This project reinforced a few key principles I now apply more broadly:

1. Features don’t matter—behaviour does

Improving usability isn’t enough if it doesn’t change what users actually do.

2. The best opportunities live outside your product

Users were already collaborating—we just needed to bring that behaviour in.

3. Small features can carry big strategic weight

Wishlists are often overlooked, but rethinking them unlocked a meaningful differentiator.

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Let's Talk

I'm most energized by projects where I can dig into complex problems, collaborate with smart people, and ship things that genuinely improve someone's day.

Comment

Nathan

Open to contract work, full-time roles, and interesting conversations about hard design problems.

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